
- #Play fruit ninja typing game install#
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If event type is equal to quit then the pygame will quit.() will return all the event stored in the pygame event queue.
#Play fruit ninja typing game update#
() will update only a part of screen but if no args will pass then it will update the entire screen.
show_gameover_screen() function shows the initial game screen and game over screen. Show game over display & front display def show_gameover_screen():ĭraw_text(gameDisplay, "FRUIT NINJA!", 64, WIDTH / 2, HEIGHT / 4)ĭraw_text(gameDisplay,"Score : " + str(score), 40, WIDTH / 2, 250)ĭraw_text(gameDisplay, "Press a key to begin!", 24, WIDTH / 2, HEIGHT * 3 / 4) img_rect.y takes care of how many pixels the cross icon should be positioned from the top of the screenĦ. x sets the next cross icon 35 pixels from the previous one img_rect gets the (x,y) coordinates of the cross icons (lives on the top rightmost side). GameDisplay.blit(("images/red_lives.png"), (x, y)) Draw players lives def draw_lives(display, x, y, lives, image) : blit() draws image or writes text on the screen at a specified positionĥ. X and y is the dimension of x-direction and y-direction. Draw_text function helps to draw text on the screen. GameDisplay.blit(text_surface, text_rect) Text_surface = font.render(text, True, WHITE) Method to draw fonts font_name = _font('comic.ttf')ĭef draw_text(display, text, size, x, y): Data Dictionary used to hold the data of the random fruit generationĤ. Return the next random floating-point number in the range [0.0, 1.0) to keep the fruits inside the gameDisplay. throws key used to determine that the generated coordinate of the fruits is outside the gameplay or not. It also controls the diagonal movement of fruits Speed_x and speed_y are key that store the value of how fast the fruit should move in the x and y-direction. ‘x’ and ‘y’ store the value where the fruit should be positioned on x-coordinate and y – coordinate. This function generates random fruits and generalized structure. Generalized structure of the fruit Dictionary def generate_random_fruits(fruit): Lives-icon stores images that show remaining livesģ. game background set by which is used to set image. WIDTH and HEIGHT are setting game display size by using _mode.
In our case, it will refresh every 1/12th second
FPS controls how often the gameDisplay should refresh. _caption will set the caption of game window. player_lives will keep track of remaining lives. GameDisplay = _mode((WIDTH, HEIGHT))īackground = ('back.jpg')įont = (os.path.join(os.getcwd(), 'comic.ttf'), 32) Creating display window player_lives = 3įruits = Start this project by importing libraries. Importing required modules import pygame, sys Let’s start building the fruit ninja game in python 1. These are the steps to build fruit ninja game : #Play fruit ninja typing game code#
Please download source code of fruit ninja python project: Fruit Ninja Python Source Code Project File Structure
#Play fruit ninja typing game install#
Please install pygame and random: pip install pygame In this python project, we require pygame, random, sys, and os module of python. If the mouse touches more than three bombs then the game will be over. In this game, the user has to cut the fruits by touching the mouse on fruits. This game is built with the help of pygame module and basic concept of python. The objective of this project is to build a fruit ninja game with python. Fruit ninja game is popular among children.
#Play fruit ninja typing game free#
Free Python course with 35 real-time projects Start Now!!įruit ninja game, also known as fruit-slicing game which is easy to play.